BLACKSMITH (2014)
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A PS Vita game; straighten metal blanks to shape swords!
Platform: PlayStation Vita Engine: Abertay Framework (C++) Role: Programmer / Designer Development: Uni |
A game about straightening metal blanks to shape swords, players must heat the bent metal blank they are provided & then hit the kinks with the hammer in order to straighten it. The player can buy bent blanks & sell straight ones for lump sums of gold at the marketplace. There is also an option in the marketplace to fill out an order, which gives the player a number of blanks to straighten within a time limit, but pays out more.
New Smithing System - Indie DB
(Footage from LÖVE remake)
Description:
Made for my Console Game Development module in second year at Abertay University. The brief was to make a basic 2D game with our own collision detection. I’ve implemented crafting systems before, however with this one I aimed to make a more engaging experience rather than simply navigating UI. I went on to port this crafting mechanic to LÖVE (Lua) for use in my Frontier Town remake.
Personal Responsibilities:
- Game design
- Gameplay implementation
- Inverse Kinematics system for the Blacksmith's arms.
- Particle systems for the fire, steam & sparks.
- User Interface with panels, buttons, text edits.
Team:
Matthew Cormack
Related:
2D, CRAFTING, HISTORY, MEDIEVAL, MINIGAME, SINGLEPLAYER, SINGLESCREEN, SMITHING, UI, UNIVERSITY, |