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HONOUR - GAME (2016)

My honours year project, a game & analytically-driven level editor.




Platform: PC / Web

Engine: Unity

Role: Programmer / Designer

Development: Uni

(2016) [Long]


Synopsis:
My honours year project.  My aim was to create an external analytically-driven level editor (which you can find here) in openFrameworks, then integrate this with a game prototype made in Unity.

PLAY (WEBPLAYER | DOWNLOAD)



Personal Responsibilities:
  • Core gameplay
  • Enemy AI, design, attacks, visuals
  • Player control, visuals, spells
  • XML input and output from both OpenFrameworks (C++) and Unity 5 (C#)

Source Control:


Team:
Matthew Cormack

Related:
3D, FIRSTPERSON, MAGIC, MEDIEVAL, SHADER, SINGLEPLAYER, UNIVERSITY,