My honours year project, a game & analytically-driven level editor.
Related: Honour – Editor
My honours year project. My aim was to create an external analytically-driven level editor (which you can find here) in OpenFrameworks, then integrate this with a game prototype made in Unity.
The game aims to be a first person tower defense similar to Sanctum, Orcs Must Die, or Dungeon Defenders. Originally made in 24 hours for a small jam.
- Core gameplay
- Enemy AI, design, attacks, visuals
- Player control, visuals, spells
- XML input and output from both OpenFrameworks (C++) and Unity 5 (C#)