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HONOUR - EDITOR (2016)

My honours year project, a game & analytically-driven level editor.




Platform: PC

Engine: openFrameworks (C++)

Role: Programmer / Designer

Development: Uni

(2016) [Long]


Synopsis:
My honours year project.  My aim was to create an external analytically-driven level editor in openFrameworks, then integrate this with a game prototype made in Unity (you can find this here).

PLAY (WEBPLAYER | DOWNLOAD)


Description:

The editor aims to assist in the rapid prototyping process by providing the user with graph visualisation and heatmap analytics inside the level.


Personal Responsibilities:
  • Level editor tool functionality (i.e. object spawning, placement)
  • XML input and output from both openFrameworks (C++) and Unity 5 (C#)
  • Level data xml format for saving the created level and loading it into the Unity game
  • Analytic data xml format for saving the tracked events from the game and loading them into the level editor to be visualised

Source Control:


Team:
Matthew Cormack

Related:
The GUI library used in the level editor (ofxDatGui)
3D, TOOLS, UI,