HONOUR - EDITOR (2016)
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My honours year project, a game & analytically-driven level editor.
Platform: PC Engine: openFrameworks (C++) Role: Programmer / Designer Development: Uni |
My honours year project. My aim was to create an external analytically-driven level editor in openFrameworks, then integrate this with a game prototype made in Unity (you can find this here).
Description:
The editor aims to assist in the rapid prototyping process by providing the user with graph visualisation and heatmap analytics inside the level.
Personal Responsibilities:
- Level editor tool functionality (i.e. object spawning, placement)
- XML input and output from both openFrameworks (C++) and Unity 5 (C#)
- Level data xml format for saving the created level and loading it into the Unity game
- Analytic data xml format for saving the tracked events from the game and loading them into the level editor to be visualised
Source Control:
Team:
Matthew Cormack
Related:
The GUI library used in the level editor (ofxDatGui)
3D, TOOLS, UI, UNIVERSITY, |