EARTH TO MOON (2014)
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A networked platforming racing game for the PlayStation Vita.
Platform: PlayStation Vita Engine: PS Vita SDK (C++) Role: Programmer / Designer Development: Uni |
A networked platforming racing game for the PlayStation Vita.
Description:
Made for my Console Game Development module in second year at Abertay University. The brief was to make a 2D physics game using Box2D and the 2D framework provided. Set out to make a fully 3D networked physics game, simulating a duel between two swordsmen. Spent most of the 4 months of development experimenting with the PS Vita SDK & developing the core engine for the project. This led to a lack of time to develop the gameplay fully, so I instead made a rolling ball platformer with networked racing (no networked physics - the other player was a ghost). The game’s design evolved from the shapes and textures I had been using to test the engine; which led to the game being about the earth platforming along concrete beams to find its moon, while also inside an earth skybox.
Personal Responsibilities:
- Extended the 2D Abertay Framework provided, with functionality for rendering 3D scenes and loading .obj files.
- Integrated and worked with the Bullet physics library.
- Experimented with the PS Vita SDK.
- Implemented a networked game using the PS Vita’s Adhoc connection mode (for devices in close proximity).
- User Interface library from Blacksmith extended.
Team:
Matthew Cormack
Related:
3D, CONSOLE, MULTIPLAYER, PLATFORMER, SHADER, THIRDPERSON, UNIVERSITY, |