ASCENDANCY (2020)
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A rogue-lite, made in 72 hours for K-Jam 2020.
Platform: WebGL Engine: Unity Role: Programmer / Designer Development: Jam |
Rogue-lite dungeon crawler, loot levels to find gold to buy equipment to complete tougher levels!
Personal Responsibilities:
- Game design
- Asset sourcing
- Unity learning URP
- Light baking
- Nav meshes / AI
- 3 enemy types
- Third person player controller
- Store/inventory
- Items/equipment
- "Balancing"
Source Control:
Team:
Matthew Cormack
Related:
Jam Entry
itch Page
3D, BUYING, LOOT, MEDIEVAL, OPTIMISATION, SINGLEPLAYER, THIRDPERSON, |