As you can see it’s immediately looking much brighter and readible, thanks to an aesthetic colour pass by Caspar

I was implementing actual drifting today, so when the player holds drift they skid and turn dramatically. This adds a lot to the feel of the game and gives the player more control when it comes to deciding how harshly to turn.
This is heightened by these wonderful trail particles by Autumn. Again really selling the speed of the thing.
I also love the camera barely keeping up with the intense turns here - but at the same time never losing track of the player or making play hard. Really happy with it!

With sound effects from Autumn & amazing music by Emmy!!