One of the great things about the length of Rainbow Jam is that its specifically designed to avoid people overworking. So! It’s been a few days. I spent a few hours here and there tweaking things but let’s have a look at today’s meaningful progress.


Aesthetic tests! We’re using the FlatKit shader plugin for Unity. I tried to colour match the concept art provided by Caspar & attempted to approximate Sid’s vehicle designs with some basic primitives to get this first feel for the game’s look.