Today was a whole bunch of level design work! Don’t leave your 26 tracks worth of levels to be designed on the second last day of development, folks! To combat this we split the segments between those of us with Unity editor knowledge (and Emmy, who learned, thanks Emmy!) It was still a ton of work and I was in charge of 99% of the terrain work (since that doesn’t merge well via source control) but here we are! All 26 levels are laid out.


Tomorrow I’ll be going through the long process of recording all the ghost paths for these tracks!! For once my job really will be to play video games all day.