Dare to be Digital 2016 Protoplay experimental entry.
Platform: PC Engine: Unity Role: Programmer / Designer Development: Hobby
A four player build-your-own-monster-and-fight-them game focused on adding special limbs to your god to give them power.
As an experiment in design, me and my team-mate Dziek decided to create two unique halves to a game and then combine them. I was experimenting with programmatic animation at the time, and had this odd little ball creature with legs and arms. Dziek went through several iterations; from farming, to racing, finally creating the helicopters shown above. We decided that to link the two halves together we would create a build and fight game, wherein his helicopters would build monsters out of the creatures in my prototype. My work then focused mainly on the combat phase of the game; which was simplified when we decided to make the arms flail and attack by themselves, rather than being player-controlled. The game was designed for two players sharing a controller on two opposing teams. In the build phase each player has control of their own build helicopter; whereas in the fight phase the players control half of the monsters’ movement.
The whole game was created purely for the Dare to be Digital Protoplay Indie festival of 2016.
- Fighting phase gameplay & scene
- Body movement & controls
- Keyframe animation system and animation data
- God name generation; procedurally generated names based on attached limbs
- Demoing the game at Dare to be Digital Protoplay 2016
Dziek Dyes-Bolt - Programmer/Designer
Matthew Cormack - Programmer/Designer
|3D, BUILDING, CHARACTER CUSTOMISATION, LOCAL MULTIPLAYER, LOOT, SINGLESCREEN,|