¬

SCARY GAME (2014)

Comedic capture the point game featuring bed-sheet ghosts.




Platform: PC

Engine: Unreal 4 (Blueprints)

Role: Programmer / Designer / VO

Development: Hobby

(2014) [Short]


Synopsis:
Comedic capture the point game featuring bed-sheet ghosts, players must capture without getting jump-scared & falling into the abyss.


Description:

As my first project with Unreal 4 I decided to make a game solely using Blueprints to test their power, which explains the odd combination of features & setting.  The game evolved from a simple ‘Boo’ sound effect.  Mid way through development I decided the players should be people dressed as bedsheet ghosts, to suit the lighthearted theme.


Personal Responsibilities:
  • Maya PhysX Cloth
  • HUD minimap through Blueprints
  • Gameplay iteration

Team:
Matthew Cormack

Related:
3D, LOCAL MULTIPLAYER, PROTOTYPE, THIRDPERSON,