SCARY GAME (2014)
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Comedic capture the point game featuring bed-sheet ghosts.
Platform: PC Engine: Unreal 4 (Blueprints) Role: Programmer / Designer / VO Development: Hobby |
Comedic capture the point game featuring bed-sheet ghosts, players must capture without getting jump-scared & falling into the abyss.
Description:
As my first project with Unreal 4 I decided to make a game solely using Blueprints to test their power, which explains the odd combination of features & setting. The game evolved from a simple ‘Boo’ sound effect. Mid way through development I decided the players should be people dressed as bedsheet ghosts, to suit the lighthearted theme.
Personal Responsibilities:
- Maya PhysX Cloth
- HUD minimap through Blueprints
- Gameplay iteration
Team:
Matthew Cormack
Related:
3D, LOCAL MULTIPLAYER, PROTOTYPE, THIRDPERSON, |