NO I'M NOT A HUMAN IRL (2025)
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A physical installation for Tokyo Game Show 2025.
Platform: Windows Engine: Unity Role: Programmer Development: Critical Reflex |
An interactive tactile version of No I'm not a Human with physical door and lightgun.
Personal Responsibilities:
- Production management
- Unity game flow
- Arduino door sensor
- Lightgun support
- DMX lighting
- Show & travel logistics
- Booth manning and maintenance
Team:
Mother Ultimate & We Throw Switches
Related:
No I'm not a Human - Steam Page
2D, FIRSTPERSON, FREELANCE, FRONT-END, PHYSICAL, PROFESSIONAL, SHIPPED, SINGLEPLAYER, SINGLESCREEN, UI, |