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NO I'M NOT A HUMAN IRL (2025)

A physical installation for Tokyo Game Show 2025.




Platform: Windows

Engine: Unity

Role: Programmer

Development: Critical Reflex

(2025) [Short]


Synopsis:
An interactive tactile version of No I'm not a Human with physical door and lightgun.



Personal Responsibilities:
  • Production management
  • Unity game flow
  • Arduino door sensor
  • Lightgun support
  • DMX lighting
  • Show & travel logistics
  • Booth manning and maintenance

Team:
Mother Ultimate & We Throw Switches

Related:
No I'm not a Human - Steam Page
2D, FIRSTPERSON, FREELANCE, FRONT-END, PHYSICAL, PROFESSIONAL, SHIPPED, SINGLEPLAYER, SINGLESCREEN, UI,