HONOUR - GAME (2016)
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My honours year project, a game & analytically-driven level editor.
Platform: PC / Web Engine: Unity Role: Programmer / Designer Development: Uni |
My honours year project. My aim was to create an external analytically-driven level editor (which you can find here) in openFrameworks, then integrate this with a game prototype made in Unity.
Personal Responsibilities:
- Core gameplay
- Enemy AI, design, attacks, visuals
- Player control, visuals, spells
- XML input and output from both OpenFrameworks (C++) and Unity 5 (C#)
Source Control:
Team:
Matthew Cormack
Related:
3D, FIRSTPERSON, MAGIC, MEDIEVAL, SHADER, SINGLEPLAYER, UNIVERSITY, |