A multiplayer rogue-like game based on Heavy Bullets.
Platform: PC Engine: Garry's Mod Role: Programmer / Designer Development: Hobby
A fast paced cooperative rogue-like gamemode. Players have limited ammo but can retrieve spent bullets to fire them again. They crawl through an infinite number of procedurally generated levels, killing enemies and collecting coins.
Video by @DrMelon
This was made for the Summer 2018 GmodStore gamemode contest. The contest lasted two months and had no theme, just the objective of bringing something new to the otherwise stale selection of modes. As most Garry’s Mod gamemodes seemed to be competitive, I decided to go with a cooperative focus instead. Originally it was heavily inspired by Tower of Guns, however after playing around in the initial procedurally generated levels I was left with strong déja vu of Heavy Bullets. After making a quick mockup I was convinced, and so the gamemode evolved to be much more grounded and strategic as opposed to the original highly vertical, run&gun gameplay influence.
- Procedural level generation
- The Revolver
- Enemy behaviours
- UI - HUD, vending machines
- Stenciled rendering effects - Gateway portal
- Clientside plant physics disruption
- Modular foundations (use items, bullet types, level generation rooms)
- Optimising through occlusion culling
- Optimising by sprite instancing
|3D, FIRSTPERSON, MOD, MULTIPLAYER, OPTIMISATION,|