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GMOD PAINTING (2019)

A Leap Motion painting prototype for Garry's Mod.




Platform: PC

Engine: Garry's Mod

Role: Programmer / Designer

Development: Hobby

(2019) [Short]


Synopsis:
A painting prototype for Garry's Mod, inspired by Eastshade.  Players can choose any map to explore before picking a spot to paint.  Complete paintings are analyzed by ray tracing against the scene and storing the percentage content breakdowns.


Description:

I was inspired by playing the beautiful Eastshade (an open world painting game) but was disappointed to find no painting minigame, so of course I just had to mock one up myself.  Players find a vista to paint and then choose which brush effects to use where to complete the painting.  These effects are selected via the numpad, which allowed me to build a cardboard artist palette with a wireless numpad core (pictured below).

I was also discussing the popular gamemode Jazztronaunts with a friend, which has players jumping around loads of different maps trying to collect objects, and thought it would be fun to have a similar concept but with painting contracts.  So players would receive requests in the hub world (e.g. a vibrant painting of a beach) and have to travel around to find a perfect spot to capture.  To this end I worked on analyzing the painting contents by splitting the image into a grid of ray traces and storing the results to form an understanding (an example of an analyzed image is shown in the header above).


Personal Responsibilities:
  • Leap Motion Controller input to digital brush strokes
  • Image analyzing & name generation

Source Control:


Team:
Matthew Cormack

Blogs:
Painting Prototype

[15 February 2019]



Related:
2D, 3D, FIRSTPERSON, LEAP MOTION, MISSION, MOD, PAINTING, PROTOTYPE, SHADER, SINGLEPLAYER,