D&D SPYGLASS (2022)
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A physical spyglass & digital calendar for my hexcrawl D&D game
Platform: Web Engine: Unity Role: Programmer / Designer Development: Hobby |
The physical spyglass is constructed out of some old poster tubes, with an old android phone housed on the end. Uses the phone's gyroscope to simulate virtual looking.
I painted around 200 hexes and laid out the map I wanted on an old satellite dish we had, which gave it a great globe feel. Then I converted the map into the digital grid and wiped off everything but the starter location, so the players could fill out the map as they progressed!
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The spyglass itself is constructed out of a couple of old poster tubes & a cardboard box, all painted. The box houses the phone, has space for a charging port, and can open in order to take the phone out when needed.
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The two poster tubes are inserted one within the other with catches so the spyglass can be extended/retracted but the tubes can’t separate completely.
Personal Responsibilities:
- Physical spyglass construction
- Client app development
- Gyroscope handling
- Server app development
- Photon Network communication
- Hex grid
- Timeline controls
- Character location history
- History visualisations
Team:
Matthew Cormack
Related:
Version Two
2D, DND, MEDIEVAL, MOBILE, MULTIPLAYER, TOOLS, UI, VR, |