¬

AEON (2015)

A group project based on a client brief from FuturLab.




Platform: Playstation Vita

Engine: Sony's PhyreEngine (C++)

Role: Lead / Programmer / Designer

Development: Uni

(2015) [Long]


Synopsis:
The game follows the story of Riko, an ex-Quarp Jet tester turned bounty hunter as she tracks down criminals through a neon city.  Set before the events of Velocity 2X, Riko makes use of experimental teleportation which allows her to swap with energy crates.


Description:

Worked within a team of eight people from all disciplines to create a 2D puzzle platformer prototype within FuturLab’s Velocity universe.

Disclaimer:

The work shown above was created as part of a mentoring programme run by Abertay University, and all content within it is owned by FuturLab.
Futurlab


Personal Responsibilities:
  • Worked with core PhyreEngine functionality throughout as the architect of the project's base systems
  • Managed task breakdown & allocation for myself and the two gameplay programmers on the team
  • Handled communication between the programming team and the other disciplines
  • Supported the artists & audio designer by ensuring their assets were properly implemented
  • Worked closely with the game designer on level design & gameplay iterations
  • Optimising for PS Vita
  • Managed Perforce source code repository

Team:
Matthew Cormack – Engine/Lead Programmer
Cass Bennett - Gameplay Programmer
Craig Smith - Gameplay Programmer
Adam McArthur - Lead Artist
Karolina Jacobsson - Artist
Bev Campbell - Character Designer & Animator
Gerard McCullough - Producer
Georgi Trenev - Designer
Cameron Brown - Audio Designer
Andrew Dodds – Composer


Related:
2D, CONSOLE, OPTIMISATION, PLATFORMER, SINGLEPLAYER, UNIVERSITY,