Graboid AI, Pathfinding, Decks, & Menus!

Lots of good progress today!

I added the new Graboid agent to the test grid and worked on some A* pathfinding for it to seek out the player’s meeples. If they enter the same cell as a meeple then the meeple explodes in flesh and blood :)

This is all tied in with Emmy’s game state system!

It’s really encouraging feeling the gameplay loop already. It also has a lose condition now - if all your meeples die then it’s game over.

I also polished up the menus some more, adding a scene backdrop for the camera to swoosh around. This gives it a much more dynamic feel, I’m always a fan of these type of menus in games.