Perfect Draw - Day 12 [Perfect Draw]
Gameplay!
Today we got closer to actually having all the core gameplay implemented;
I was working on the Graboid AI some more - they can now burrow underground to get around faster/without worrying about running into buildings ;)
I also added the snake tongue creatures using Caspar’s lovely model. For now these are much slower than the graboid but are able to immobilise meeples they touch & send out a signal to their graboid parents - dinner is served!
Then I added the occupiable system which allows various entities to support meeples being inside (on top) of them - this will be useful for the buildings, boulders, & vehicles. I’ve already tested the basic truck, its already super fun and endearing watching the meeples drive each other around :)
Emmy’s been working on the grid interactions some more, making the UX better and improving how the clicking input is managed. She also continued on the ruins/boulder objects which are pre-placed in the world and have unique interactions with your meeples.
Caspar was focused more on the UI; the population counter, meeple icons on cards, expanding on object tooltip functionality.
They also continued work on modelling and texturing the 3d assets, and supporting the destruction system