Perfect Draw - Day 11 [Perfect Draw]
Planning! Music! Ruins! Art!
This morning we all got together to plan our final week of development! Also to iron out the design, since so far we’ve just been working off a vague concept (grid based card gameplay)
A big part of the design meeting was figuring out what meeples do; what actions they can perform, how they can fight back against the graboids, all that good stuff.
We’re feeling a lot more focused and confident with our idea now, and we aim to get a playable prototype done by Friday so we have time for playtesting and feedback before the final submission :)
I sourced some music from my favourite Kevin MACLEOD via his royalty free site today. Inspired by the movie soundtrack I went for a western/country vibe, fairly chill to match the slower paced gameplay. The menu music is diegetic & coming from Chang’s Market, which adds a nice effect when moving around the menu with my camera code from the other day.
Of course I couldn’t leave the menu alone and spent the final part of my day polishing it up some more (I know). I added Valentine & Earl’s truck. which follows you through the menu scene. The different menu ui segments now lerp in and out when you move between states. Very tasty.
Emmy got started on the debris and ruins objects, including meeples being able to search ruins and find temporary midgame cards.
Caspar continued working away on the models + textures, but also mocked up the gameplay UI, some of which you can see below!