Mech Jam II - Day 7 [MexPlore]
Struck by a Fey mood, I added multiplayer today
As usual I’m using Photon’s Unity networking solutions to rapid prototype multiplayer, though this time I’m trying out their new PUN2 release. It still has the same 20 CCU free base deal, which is perfect for jam games like this.
Helicopters and mechs are synced, with some extra logic for player’s gaining (networked) ownership of any mech they dock with. Also added late joining syncronisation so existing players will tell any new joining players about the state of the world, where mechs are, etc