Lots more aesthetics work today! I really should have prefabed those mech legs when I was originally prototyping all the different mech designs, as that would have made this process of changing the models/shaders way more straight forward!

Still, it’s done now and looking great (if I say so myself). I also added a quick script to change individual mech highlight colours for some variety :)

The engines added to the back of each mech’s torso are intended to be part of the mech fuel feature going forward, but for now are purely aesthetic.

Finally I worked on polishing the heli-cockpits! They now properly face their direction of movement, cast dust off their blades, & have sound.