Mech Jam II - Day 5 [MexPlore]
First aesthetic pass today!
I’m using the FlatKit shader plugin for Unity (which is fast becoming a favourite of mine, its super versatile - we used it for PsiFrost too!) along with various Kenney asset packs - mech bodies are built out of train carriages and monorail segments!
I love bodging stuff together like this, making things out of random other assets. It reminds me of my Garry’s Mod days, good times…