GModStore Gamemode Competition 2020!

 

Day 6 Progress

Lots of minor tests/tweaks, in particular messing with the 2D ship system/overview map - this still doesn’t line up 1:1 with the ships real positions, and the collisions are slightly off.

Also worked on adding doors to the interior of ships, which can be opened currently by using them directly, though the plan is to have these have way more interesting interactions later on - maybe controlling them remotely like FTL, or locking/unlocking them as in Void Bastards to control the enemy.

I’m also considering having some sort of basic cabin pressure/hull breach mechanics to make things more interesting here.