Honour – Editor (2016)

My honours year project, a game & analytically-driven level editor.


Related: Honour – Game

PlatformPC

EngineopenFrameworks (C++)

Role: Programmer/Designer

Development: Uni (2016)                                                      [6 months]


Synopsis:

My honours year project.  My aim was to create an external analytically-driven level editor in openFrameworks, then integrate this with a game prototype made in Unity (you can find this here).

 

PLAY (WEBPLAYER | DOWNLOAD)

 

Description:

The editor aims to assist in the rapid prototyping process by providing the user with graph visualisation and heatmap analytics inside the level.

 

Personal Responsibilities:

  • Level editor tool functionality (i.e. object spawning, placement)
  • XML input and output from both openFrameworks (C++) and Unity 5 (C#)
  • Level data xml format for saving the created level and loading it into the Unity game
  • Analytic data xml format for saving the tracked events from the game and loading them into the level editor to be visualised

 

Source Control:

johnjoemcbob/Honours_LevelEditor

Team:

Solo Project

 

Related:

The GUI library used in the level editor (ofxDatGui)