Unity Physics Multiplayer

Started testing out the new Unity multiplayer system today.

Ritual Sim

 

I made a little physics sandbox with player interaction inspired by Citizen Burger Disorder, namely that the player has two hands which can independently raycast forward and pickup physics objects.

 

The new UNet networking system is much improved from the old implementation which I tried out a couple of years ago, as it is now integrated more closely with the scene object and component system rather than purely code based.

 

Source Code:
johnjoemcbob/RitualSim