Second day of #RainbowJam16! Pathing & AI
Added some rudimentary pathing to the dungeon generation today to allow npcs to navigate & move towards target locations.
The room prefabs now contain interconnected AI pathing nodes which have their door connectors linked to other rooms: making the complete web of paths (I couldn’t use Unity’s navmesh system because of the dynamically generated dungeons).
The actual path finding would need more work to be efficient but I wanted to get something up and running as soon as possible for the jam.
Still don’t know what the game is.