Today marks the start of #RainbowJam16!
Using Unity 5 to create… something. Not sure what the game will be yet, but I wanted to have a go at some nice procedural dungeon generation.
I’m quite happy with what I have so far, it uses room prefabs with connection points to string together the rooms with grid based collision detection.
Currently needs some tweaking ensure it always generates with a minimum number of rooms but I’ve made good progress today.