Honour – Game (2016)

My honours year project, a game & analytically-driven level editor.


Related: Honour – Editor

PlatformPC

EngineUnity 5 (C#)

Role: Programmer/Designer

Development: Uni (2016)                                                      [6 months]


Synopsis:

My honours year project.  My aim was to create an external analytically-driven level editor (which you can find here) in OpenFrameworks, then integrate this with a game prototype made in Unity.

 

PLAY (WEBPLAYER | DOWNLOAD)

 

Description:

The game aims to be a first person tower defense similar to Sanctum, Orcs Must Die, or Dungeon Defenders.  Originally made in 24 hours for a small jam.

 

Personal Responsibilities:

  • Core gameplay
  • Enemy AI, design, attacks, visuals
  • Player control, visuals, spells
  • XML input and output from both OpenFrameworks (C++) and Unity 5 (C#)

 

Source Control:

johnjoemcbob/Honours_Game

Team:

Solo Project

 

Related: