For Ludum Dare 46, a multiplayer game about surviving together!

Platform: Web

Engine: Javascript

Role: Programmer / Designer

Development: Jam

(2020) [Short]

A 48 hour creation for Ludum Dare 46 (compo), using Glitch and Phaser. Focused on organic root growing systems and controls. All players must link root systems to win, but each has a max reach so they have to work together. Reaching the water in the middle gives more nutrients to grow and share with others!

Personal Responsibilities:
  • Learning HTML5 development!
  • Using the Phaser 3 game engine
  • Working with socket.io for the multiplayer
  • Root growing controls/graphics

Matthew Cormack

Ludum Dare Page