Playtesting time!

2 more days!!

The first half of today was frantically rushing around trying to tie the final disparate pieces of the game together into some sort of functional whole for playtesters. I met with Emmy in the morning to discuss our initial thoughts for balancing the starter deck, card unlocks, & map layout.

After getting a fairly good build together I met up with my dear friends at Biome Collective, who helped out by playtesting the game while streaming their screens. They were very positive about the game too, which was great to hear!

I spent the rest of the day working on fixing their feedback remarks before handing off a second playtest build to Jordan Brown, who has already been helping us out with the sound design on the project :)

Overall we’re feeling really positive about our progress, and we’re really glad to have the whole weekend left for polishing/balancing the core design.