Combat, scanning, & destruction!

I’ve been working on the scanning phase today!

At the start of each of your turns, your seismometers will pulse out and highlight any potential Graboid positions in their quadrant - this gives the player vital info for strategising.

Finally as a little treat I polished up the grid and blueprint placement visuals with some lerping and particles and sounds :)

Emmy has been working on combat! That’s gameplay! Now you can equip your meeples with guns/bombs and have them fight back against the Graboid menace (or just defend themselves if they’re attacked)

They goal is to have a few different weapon types with different stats - basically high damage low ammo guns & low damage high ammo ones.

(you can see my beautiful placeholder art for this below)

Meanwhile Caspar made some more building destruction models, added new card tip icons, & worked on the meeple stat popup UI