Magic: Tracing Runes

PART OF MY EXPERIMENTATION WITH IDEAS FOR INTERESTING MAGIC SYSTEMS

Inspired by classics such as Arx Fatalis and Black & White, I wanted to create a magic system involving drawing.

(Tracing a simple rune, linked to making the player fly forward. In this case the rune’s design is (East:1,North:1,East:1)

The rune detection simplifies any drawn shape in to a list of 2D vectors – each rounded to one of 8 compass directions. These are then checked against all defined rune shapes and accepted within certain thresholds. Runes themselves are defined with an ordered list of compass directions and their corresponding distances (Direction:Distance).

 

Future Note: I went on to use this system in my virtual reality magic prototype VR! Photies