PART OF MY EXPERIMENTATION WITH IDEAS FOR INTERESTING MAGIC SYSTEMS
I made some quick mockups of a few different ideas I have for the way the crafting UI should look/how players interact with it.
Attempt 1, Spaghetti:
In my first attempt my thoughts were focused on the pure freedom I want to incorporate, which led to this really open but potentially really confusing/cluttered design. While I like the idea of bigger spells having a convoluted/spaghetti feel to them, this isn’t inline with my desire for the player to be able to read/adapt their spells at a glance during fast-paced gameplay.
Attempt 2, Ordered Recipe Grid:
This more grid-based design solves these issues well I feel! Now it’s really obvious what components a spell can support, and it makes swapping things in/out as simple as dragging&dropping. Can’t wait to implement it and get a real feel for the possibilities of this system!