Magic: Anomalies

PART OF MY EXPERIMENTATION WITH IDEAS FOR INTERESTING MAGIC SYSTEMS

Took a break from working on the magic crafting system/UI to quickly prototype this idea my friend DrMelon suggested; Anomalies inspired by S.T.A.L.K.E.R.!

They are procedurally generated; each with a custom visual shader effect and physical buff/debuff effect (a poison debuff in the above video). The closer a player is to the center of the anomaly, the faster the effect is applied to the player and the more intense the visual effects become.