Heavy Gullets: Portals

The goal of the portal gateway from the main lobby was to create an awesome first impression of the game, as this is players’ entry to each level it is the first thing they will see (and then continue to see often).

(The portal effect seen when travelling between levels. Sequence lasts around a second)

By curving the direction of the particles over time I was able to create the simple but convincing effect of the tunnel bending around in various directions before reaching the destination and spitting the player out.

(The effect seen before entering a portal; A hole is cut in the wall with stenciled rendering)

The portal has a gravitational pull on any nearby players, which was then extended to affect the plantlife (notice the tuft of grass to the left of the portal) – again with the goal of making the world seem more real through interactions and feedback.