One of my core focuses while creating Heavy Gullets was polish & good game feel. I wanted to make the world feel really alive by adding reactions to the player in every aspect of it. This began with particle effects, however the aspect I’m most proud of is the plant interaction. If a player or bullet moves through a plant then it rustles and bends away from the collider (all clientside). This is a really simple effect accomplished by lerping the plant’s angle in the direction of the collider’s velocity, with some added squash and stretch to the scaling, but has a has a huge impact on the feel of the game!