Day 11 Progress
Lots of progress with the weapon systems today!
First of all I moved the weapon code out into separate classes and changed from the hard-coded base sprite to a modular system, so now each new weapon can define its spritesheet & UVs, along with its weapon stats (damage, spread, sounds, etc)
To demo this I created 5 new weapons!
Pistol, Shotgun, Machine Gun, Laser, & Rocket Launcher