Game Jam – Leap Motion 3D Jam – Day 6

Recorded instructions, new minigame; Buzz Wire

 

I’ve been working on using the built in record/playback functionality of the Leap HandController, which has allowed me to record gestures to be played at the start of each unique minigame.  This will make the game much more playable, no longer requiring me to be present to explain each section.  This was something I kept encountering while play testing with other members of Abertay Game Development Society, if I left them without instruction some of the minigames would confuse players.

I also found after play testing feedback that the game was still much to hard (after all it started off as an effort to beat Dziek at his own game), which makes the experience a lot less fun.  The minigames now start off very easy, to introduce the mechanics.  These are later built upon to create more challenging sections.

 

I also added a new ‘Buzz Wire’ minigame, based on the common guide-a-loop-along-a-wire-without-touching-it games (pictured above, real-world example below).

 

Finally I started polishing up the menu; now it has a theme better fitting the rest of the game.