Game Jam – Leap Motion 3D Jam – Day 2

Today I worked on adding a couple more minigames and polishing up the game aesthetic.

Leap Jam 2

One of the new minigames is the Target Practice mode shown above.  Players shape their hands as guns and imitate the recoil on a gun in order to fire.

I decided to go with an art style similar to the one I used last year with Breakfast Simulator, a flat coloured cel-shaded aesthetic.  I also replaced the default Arial font with something with a carnival style to better fit the theme.

 

After showing the game off to a few friends at the Abertay Game Development Society and watching their fumblings, I realised that many of the gestures for the minigames needed to be clearer.  Initially I had the gun recoil as a gesture straight backwards away from the scene, whereas many people expected to fire either by imitating the hammer with their thumb press or by recoiling at an angle.  Overall the feedback was very positive & I hope to have made the experience more accessible before presenting it to them again next week.

 

I also set up the Github repository today;
 
johnjoemcbob/LeapJam