Team Dziethew had a fantastic weekend showcasing our experimental game ‘The Gods Are Wanting’
(My team mate Dziek talking about our experiences)
Though our original plans to add large amounts of content to the game each night fell through (we spent our nights
drinking networking instead), the public reaction to the game was still amazing to see. People seemed to enjoy the pure fun and weird world of the game, which seemed to make up for the complete lack of polish (we only finished our first build two hours after the event opened).
We were so busy running the stall it wasn’t until the final day that I got the chance to quickly run around and play things. I had a lot of fun with all the stuff I managed to play, but my favourites were definitely:
• Gravity Pong by Amy Parent, a great twist to a classic game.
• Super Block Party by Sofa Squadron, really fun party game with plenty of polish.
• Hedra by Kirsty Keatch, a lovely one touch infinite scroller.
• KUBOT by Marios Michalakos, sweet minimalist puzzler for iOS.
• The Extraordinary Life and Times of Nigel Farage, Gentleman by Half Lamp Productions, fantastic satire piece with SIX unique minigames – so much effort & polish.
On the final night, as is traditional at the end of Dare, there was a Ceilidh held with good music, dancing, & a free bar. A great end to a great event!
It’s the first day of Dare today and 2 hours into the event we finally have a working game, come play!
So after prototyping various different games with Dziek we changed our idea again a few days ago, and spent the last night creating this game.
A four player build-your-own-monster-and-fight-them game focused on adding special limbs to your god to give them power.
Working on a game with my friend Dziek to display at Dare Protoplay 2016 in a couple of weeks.
By the end of yesterday I felt I had a pretty good grasp of the ChilliSource engine, so today I just did some more experimentation with its UI system.
I still didn’t have a game by the end of the jam, but I’m quite happy with having experimented with dialogue systems again, and having an attempt at isometric drawing.
The isometric style was easy to pull off in ChilliSource, as it is a 2D and 3D engine I simply placed the tiles on descending y values, rather than having to hard code the draw order.
I saw this pop up on my Twitter feed, which inspired me & moving forward I’m considering creating a procedural city with Kenny’s isometric assets (he has also provided the 3D source files) for my university Procedural Methods coursework (rather than the procedural terrain I was working on before).